Showing posts with label geek. Show all posts
Showing posts with label geek. Show all posts
2009/06/10
2008/07/16
Trinity....I need help....
From Wired:
Hail to the king, baby...
1945: The first atomic bomb is tested successfully at the Alamogordo Bombing and Gunnery Range in a remote section of desert near Los Alamos, New Mexico. The instant the bomb detonated at 5:30 a.m. that Monday, the atomic age was born, and the world changed forever.
The Trinity test, as it was known, was the culmination of the American effort to win the race against Germany (and, ultimately, the Soviet Union) in building an atomic bomb. A mere three weeks after the test, the United States used atomic bombs to destroy the Japanese cities of Hiroshima and Nagasaki.
J. Robert Oppenheimer, scientific director of the Manhattan Project, was under no illusions about what he and his fellow physicists had wrought. The effects of the blast, the equivalent of 20,000 tons of TNT, moved the intellectual Oppenheimer to quote from the Bhagavad Gita: "If the radiance of a thousand suns were to burst at once into the sky, that would be like the splendor of the mighty one. Now I am become Death, destroyer of worlds."
More prosaically, Dr. Kenneth Bainbridge, site director of the Trinity test, said: "Now we are all sons-of-bitches."
Hail to the king, baby...
2008/06/18
2008/06/17
Stan Winston: 1946-2008
Stan Winston, the Oscar-winning special-effects maestro responsible for bringing the dinosaurs of "Jurassic Park" and other iconic movie creatures to life, has died. He was 62.
Winston died at his home in Malibu on Sunday evening after a seven-year struggle with multiple myeloma, according to a representative from Stan Winston Studio.
Working with such directors as Steven Spielberg, James Cameron and Tim Burton in a career spanning four decades, Winston created some of the most memorable visual effects in cinematic history. He helped bring the dinosaurs from "Jurassic Park," the extraterrestrials from "Aliens, the robots from "Terminator" and even "Edward Scissorhands" to the big screen, and was a pioneer in merging real-world effects with computer imaging.
Winston won visual effects Oscars for 1986's "Aliens," 1992's "Terminator 2: Judgment Day" and 1993's "Jurassic Park." He also won a makeup Oscar for 1992's "Batman Returns."
He last worked with director Jon Favreau on "Iron Man."
As a child growing up in Virginia, Winston enjoyed drawing, puppetry and classic horror films. After graduating from the University of Virginia, Charlottesville in 1968, Winston moved to Southern California to become an actor but instead worked behind the scenes and completed a three-year makeup apprenticeship program at Walt Disney Studios in 1972.
2008/04/18
What are you doing 2 million years from now?
From http://www.universetoday.com/2008/04/16/the-pioneer-anomaly-a-deviation-from-einstein-gravity/
I for one will welcome our Alien Overlords.
Both Pioneer probes are approximately 240,000 miles (386,000 km) closer to the Sun than predicted by calculation. Scientists have been arguing over the cause of this mysterious force for a decade and reasons for the Pioneer anomaly range from the bizarre to the sublime. Is it a simple fuel leak, pushing the probes of course? Is it phantom dark matter dragging them down? Or do the gravity textbooks need to be re-written? Unfortunately there's still no one answer, but some researchers believe there might be a small deviation in the large-scale space-time Einstein described in his famous theory of general relativity. See, I knew there would be a simple explanation…
The Pioneer 10 and 11 deep space probes were launched in 1972 and 1973, visiting Jupiter and Saturn before pushing on toward interplanetary space, into the unknown. The Pioneer program really lived up to its name, pioneering deep space exploration. But a few years on, as the probes passed the through the 20-70 AU mark, something strange happened… not suddenly, but gradually. Ten years ago Pioneer scientists noticed that something was wrong; the probes were slightly off course. Not by much, but both were experiencing a slight but constant sunward acceleration. The Pioneer probes had been measured some 240,000 miles (386,000 km) closer to the Sun than predicted. This might sound like a long way, but in astronomical terms it's miniscule. 240,000 miles is a tiny deviation after 6.5 billion miles (10.5 billion km) of travel (it would take light 10 hours to cover this distance), but it's a deviation all the same and physicists are having a very hard time trying to work out what the problem is.
That is until NASA physicist Slava Turyshev, co-discoverer of the anomaly, rescued a number of Pioneer magnetic data storage disks from being thrown out in 2006. These disks contain telemetric data, temperature and power readings that both Pioneer probes had transmitted back to mission control up to 2003 (when Pioneer 10 lost contact with Earth). From this, Turyshev and his colleagues teamed up with Viktor Toth, a computer programmer in Ottawa, Ontario, to design a new code designed to extract the vast quantity of raw binary code (1s and 0s), revealing the temperature and power readings from the crafts instruments. It sounds as if the search for the culprit of the Pioneer anomaly required a bit of forensic science.
Now the researchers have a valuable tool at their disposal. Turyshev and 50 other scientists are trying to match this raw data with modelled data in an effort to reconstruct the heat and electricity flow around the craft's instrumentation. Electricity was supplied by the on-board plutonium generator, but this is only a small portion of the energy generated; the rest was converted to heat, lost to space and warmed up the probe's bodywork. Heat lost to space and warming of the probe's instruments are both thought to have a part to play in altering spacecraft momentum. So could this be the answer?
In the mean time, Pioneer 10 is drifting silently toward the red star of Aldebarran and (barring any more anomalous behaviour) will arrive there in 2 million years time…
I for one will welcome our Alien Overlords.
2008/04/15
2008/03/04
Dungeons & Dragons co-creator dies at 69
http://news.yahoo.com/s/ap/20080304/ap_en_ot/obit_gygax
Today is an 01 on the 100-sided dice of life.
Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69.
He had been suffering from health problems for several years, including an abdominal aneurysm, said his wife, Gail Gygax.
Gygax and Dave Arneson developed Dungeons & Dragons in 1974 using medieval characters and mythical creatures. The game known for its oddly shaped dice became a hit, particularly among teenage boys, and eventually was turned into video games, books and movies.
Gygax always enjoyed hearing from the game's legion of devoted fans, many of whom would stop by the family's home in Lake Geneva, about 55 miles southwest of Milwaukee, his wife said. Despite his declining health, he hosted weekly games of Dungeons & Dragons as recently as January, she said.
"It really meant a lot to him to hear from people from over the years about how he helped them become a doctor, a lawyer, a policeman, what he gave them," Gygax said. "He really enjoyed that."
Today is an 01 on the 100-sided dice of life.
2007/11/07
Star Trek Casting Call
Ages 18-70, any ethnicity: to play Cadets: young, fresh-faced, Military types: marching experience preferred, thin, regal talent with BROWN or BLACK hair AND are OK with their eyebrows being shaved from the arch outward to portray a Vulcan-type eyebrow shape.
Talent with interesting and unique facial features such as: long necks, small heads, extremely large heads, wide-set eyes, bug eyes, close-set eyes, large forehead, short upper lip, pronounced cheekbones, over- or undersized ears and/or nose, facial deformities, ultra plain-looking people, ultra perfect-looking people, pure wholesome looks, twins, triplets, emaciated talent, regally poised and postured talent, or other visually unique characteristics.
Everyone must be thin, athletic, fit; wardrobe will be form-fitting.
Well, that last requirement pretty much excludes most of the Star Trek geeks I know of. Unless, of course, they are looking for someone to play the part of Ensign Fat Elvis.
2007/08/30
Subscribe to:
Posts (Atom)